Upon returning to Jotun, I played through one of the simpler maps and fell back in love with the artwork (an incredibly easy thing to do). This was an initial source of frustration, given my distaste of map reading and more likely contributed to Jotun being sent to the back log for a while. Jotun doesn’t tell you where you are on the map. There aren’t particularly big maps, but there’s enough there that requires some navigation skill. Each of the realms in Jotun is accompanied by a map. This brings us to Jotun, one of my (surprise) favourite games of the year. That was true with Horizon Zero Dawn, which I really didn’t mind given how beautiful the game is but that really doesn’t involve any map reading. But with some games, there are just so many places to go, and things to collect that I just ended up using a map and waypoints. Castlevania: Symphony of the Night was particularly great at this, at least until encountering a monster 27 levels higher than me. Some video games indulge the wandering aspect. It has led to fun stuff, and well, a 5 hour walk back from a Japanese mountain because I missed the last bus. I’ve been more inclined to wander around, and find things by chance. I’m not great at reading maps, and perhaps that is why I’m not fond of it.
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